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Star citizen Development plan

Discussion in 'Star Citizen' started by Maki, Oct 10, 2016.

By Maki on Oct 10, 2016 at 7:13 AM
  1. Maki

    Maki Support Pilot (OF-1)

    Weekly updated with the latest changes in the end of the thread.
    Latest update done 23rd of November.

    PTU LIVE! : https://robertsspaceindustries.com/.../expanding-star-citizen-alpha-3-0-ptu-testing

    [​IMG]
    Last update from CIG: 23rd November, 2017
    Last update from me: 23rd November, 2017


    NOW live for Evocati 6th October
    NOW live for PTU 23rd November

    https://robertsspaceindustries.com/.../expanding-star-citizen-alpha-3-0-ptu-testing

    Release date: - 8 September (21th August) - (was 29th June)


    https://robertsspaceindustries.com/schedule-report

    _______________________________________________________________
    [​IMG]

    • MOONS
      Feature Complete

    • SURFACE OUTPOSTS
      Feature Complete

    • ADDITIONAL SURFACE OUTPOSTS
      After a recent Director review of the moons, it was apparent that the moons felt a little unpopulated. To address this, we’ve added additional outposts to the moons to explore.

    • SURFACE OUTPOSTS LIGHTING
      Feature Complete

    • IMPROVED LIGHTING FOR FOG TECH
      We are implementing a new fog system in the game to improve the overall feel in various environments such as ships and shops. In doing this, we need to convert the old fog volumes to this new system and do another sweep through existing lighting to ensure the new fog works with the lights correctly. This work is still being estimated out, so a fuller update should be provided next week.
      ETA is TBD

    • MISSION GIVERS
      ETA is October 6th (Delayed from 12th May)
    • BASIC DERELICT SHIPS
      Feature Complete

    • INHABITED DERELICT SHIP SITES
      Feature Complete

    • DEBRIS FIELDS
      Feature Complete

    • DELAMAR / LEVSKI (STRETCH GOAL)
      Shop kiosk implementation – Code complete

    • ALREADY COMPLETE IN THE 3.0.0 BRANCH: (Added 28april-17)
    • Modular Room System for procedural generation of planetary outposts
      • Official Outpost Spawning System ready for mission designers
      • Integrated Outpost distribution to PlanetEd
      • Single outpost Object Preset
      • Cluster of Outposts
      • Crash site mission
      • Interface to hand place modules and save to Layer
      • Interface to teleport the camera to the closest outpost
      • Area boxes created by artists (all room sizes are now usable in the outpost procedural system)
      • Entrance Room system working (stairs and ramps are now available as initial rooms)
      • Rooftop Prop system working for Solar panel
      • Wall prop system working for additional prop variations
      • Material Wear/Dirt on props using Layer Blend done and actually working
      • Developed Outpost “feet” system
      • Set random rotation and offset caps on planet editor
      • Start documenting 3 possible map layouts looping system (using 2 or 4 meters metrics *
      • system; using connection additional corridor pieces; using spline skinned corridors)
      • Support Aircon/solar panel system on outposts
      • Added color tinting to Outposts
      • Added color tinting interface to Planet Ed
      • Created material distinction for interior / exteriors
      • Group elements offset in Planet Object Preset to be able to offset landing pads

    • New Assets:
      • Heavy Marine Armor
      • Explorer Suit Armor
      • Cloth and Clothing simulation on various assets old and new
      • Updated helmet interiors and exterior for updated art, FOV tech and standardization
      • Armor converted to work within modular customization structure
      • Finalized delivery of ALL facial assets from 3lateral.

    • Ships:
      • New Skinning and Rigging tools for landing gear on ships.
      • Constellation Cargo Bay/Elevator extensions
      • Light Group entity optimization
    ______________________________________________________________
    [​IMG]
    • PLAYER MANNED TURRETS
      Feature Complete

    • PICK UP & CARRY
      Feature Complete

    • ITEM 2.0 SHIP CONVERSION – PART 1
      Feature Complete

    • ITEM 2.0 SHIP CONVERSION – PART 2
      Feature Complete

    • ITEM 2.0
      Operator Seats Feature Complete || Radar System
      Feature Complete
      Light Control System Feature Complete || Fuel / Refuel Feature Complete
      Power Supply / Pipes Feature Complete || Quantum Drive Feature Complete

    • INSURANCE
      Code Complete. Now supporting bugfixing

    • STAMINA
      All 3.0.0 tasks complete. This feature will be developed further for future releases.

    • DOORS & AIRLOCKS
      Feature Complete for 3.0.0. Bugfixing in progress.

    • CARGO
      Code Complete. Now supporting bugfixing

    • COMMODITIES
      Feature Complete

    • KIOSK SUPPORT
      Code Complete. Now supporting bugfixing

    • ATMOSPHERIC ENTRY SUPPORT
      Feature Complete

    • PERSISTENT DAMAGE, AMMO AND MISSILES
      Feature Complete

    • REPAIR
      Code Complete Bugfixing to follow as needed.

    • INVENTORY SYSTEM SUPPORT
      Feature Complete

    • ROVER AND DRAGONFLY IN SHIPS
      Feature Complete

    • IFCS PERFORMANCE IMPROVEMENTS
      Feature Complete

    • HINT SYSTEM
      Feature Complete for 3.0.0. Bugfixing & polish in progress.

    • COCKPIT EXPERIENCE
      This will be an ongoing task and we will continue to polish features up until the release of 3.0.0. Any additional work will continue into future releases.

    • ALREADY COMPLETE IN THE 3.0.0 BRANCH:
    • Crusader Converted to Object Container Setup
      • With the transition to Object Containers, the Crusader map was completely re-designed. Each Point of Interest is now an object container laid out via the Solar System Editor. This is in preparation for Object Container streaming and seamless transitions from different POI’s and between Star Systems. Mission Flowgraphs are converted over to use Subsumption and the new Mission System.

    • Mega Map for Persistent Universe
      • Mega Map tech (also used in Crusader for seamless loading between different gamemodes) is now possible in the new PU map, which is setup in the Solar System Editor. This allows the utilization of Mega Map technology.

    • Revamp of Power Plants / Shield Generators / Coolers and the Heat & Power System for improved gameplay and conversion to Item 2.0

    ______________________________________________________________
    [​IMG]
    • PLANETARY TECH
      Feature Complete

    • SOLAR SYSTEM TOOL
      Feature Complete

    • ENTITY UPDATE COMPONENT SCHEDULER
      Planned work for 3.0.0 is complete. This feature will extend past 3.0.0 as the work is ongoing, and continual improvements will be made in the run up to 3.0.0 release.

    • ENTITY OWNER MANAGER
      Code Complete. This now allows the backend team to properly hook into this system.

    • ALREADY COMPLETE IN THE 3.0.0 BRANCH:
    • New Radar Databank
    • Subsumption Base Functionality
      • This is the initial release of the foundation technology that drives all of the AI, mission, dynamic content, and conversation logic. The mission content previously created with FlowGraph has been replaced and the implementation time to achieve a desired effect has been cut dramatically.

    • Various Performance improvements
    • Planetary Physics Grid to support orbiting and rotating planets
    • Multi-Function Display implementation for Item 2.0 Components on ships
    • IFCS improvements to support AI & Takeoff System
    • Unified Visor for seamless Ship 2.0 / FPS transition
    • HUD/Visor integration for new Radar Databank
    • Object Distribution
    • Terrain / Object blending for soft natural transition of objects intersecting with the ground
    • Video codec updated to Bink2, providing higher fidelity at lower bitrate
    • Vehicles no longer use Lua
      • This is a huge step forward on the code side.

    • Skeleton Extension support for Item Port Offset overrides per item
    • Numerous types of physics simulation for all Item 2.0 attachments including hair, weapons, grenades and more.
    • Destructible component for items, props and environment assets
    • Nested Physics Grids support for vehicle transportation inside large ships, i.e. DragonFly & Rover
    • Physics simulation gravity vector now respects planetary gravity
    • Modular loadouts rule sets and support for up to five loadouts
    • Animation driven facial audio implemented
    • Updated Sandbox Editor Python integration.
    • Zone culling on all character assets and layers, system complete and mesh markup complete supplemented with tools to easily support new assets.
    • Solar System Editor
      • A tool that will layout entire solar system with their astral objects (sun, planets moons) as well as space stations, etc.

    • New Light Controller for runtime light switches
    • New network message queue (current in QATR) to reduce network bandwidth and network thread time.
    • Light Entity Render node merging.
    • Dynamic Physics Grid to support sparse space areas vs. dense areas like space stations.
    • Highly optimized vertex and position format for all geometry
    • Texture memory usage reduced across the project
    • Unified material libraries for use across all departments
      • Comparing and finding all duplicated normal maps and albedo maps in the LayerBlend texture library
      • Clean up LayerBlend Material Libraries, Resolution Adjustments, Renames to Lower Case
      • Follow-ups on list of unused textures and materials

    • Massively improved LOD computation and average face sizes for ships
    • Shared hair assets (instead of bespoke asset per head) for character creation
    • Automated facial asset LODs, skinning algorithm per LOD updated.
    • Reworked mesh setup of facial assets for optimal performance and reduced drawcalls.
    • Unified helmet and character mesh into singular render proxy for better performance and visuals.
    • Various portal and culling improvements.
    • Improved Animation Data Base collection and build process for optimized animation data streaming also added external tools to manage this.
    • Deprecated thousands of legacy and test assets including animations, geometry, libraries and more for reduced build size.
    • Automatic Asset Error collection and tracking.
    • Reworked itemport layout for characters and character items
    • Updated all assets using HumanSkin to highly optimized HumanSkinv2 shader. This saves upwards of a 100 megs of texture memory per face.
    • Vastly improved memory allocator which allowed massive reduction in runtime allocation count
    • Several significant optimizations to entity update code

    ______________________________________________________________
    [​IMG]
    • KIOSK UI
      Feature Complete

    • ITEM 2.0 MULTI FUNCTION DISPLAYS
      Feature Complete

    • FIELD OF VIEW SLIDER
      Feature Complete

    • CHARACTER CUSTOMIZATION
    • ETA is TBD (Delayed from 31th May)

    • PERSONAL MANAGER APP
    • Feature Complete

    • MISSION MANAGER APP
    • Feature Complete

    • CARGO MANIFEST APP
    • Code Complete. Bug fixing to follow.

    • VEHICLE CUSTOMIZER APP
    • ETA is TBD (Delayed from 28th June)

    • SHIP SELECTOR APP & INSURANCE CLAIM
      ETA is TBD (Delayed from 12th June)

    • HEAVY ARMOR FOR STAR MARINE
    • Feature Complete

    • INVENTORY SYSTEM
    • Feature Complete

    • MISSION BOARD APP
    • Feature Complete

    • STARMAP APP
      Feature Complete

    • UI OWNER COMPONENT
    • Feature Complete

    • MOBIGLAS OVERHAUL (STRETCH GOAL)
    • Feature Complete

    • COMMS SYSTEM UI
      Under Review (Delayed from 30th June)

    ______________________________________________________________
    [​IMG]
    • MISSION SYSTEM
    • moved into the bugfixing stage of this feature (Delayed from 31th May)

    • AI TURRETS
    • Feature Complete

    ______________________________________________________________
    [​IMG]
    • RENDER TO TEXTURE
    • Feature Complete

    • ENVIRONMENT PROBE
    • Feature Complete

    • ATMOSPHERIC ENTRY
    • Feature Complete

    • VOLUMETRIC FOG
    • Feature Complete

    • GPU PARTICLES
    • Feature Complete

    • ENGINE TRAILS & CONTRAILS
      Feature Complete

    • ASTEROID PHYSICS
      Feature Complete

    • EXPOSURE IMPROVEMENTS
      Feature Complete

    • ALREADY COMPLETE IN THE 3.0.0 BRANCH:
    • RenderTarget refactor
      • This saves over 50% of the video memory previously used for dynamic textures.

    • Physically-based area lights
    • Shadow map caching system
      • This allows for many more shadow casting lights at once and avoids the need for baking shadows.

    • Revamped decal rendering system which renders fully deferred, instanced decals with aggressive overdraw optimizations

    ______________________________________________________________
    [​IMG]
    • DIFFUSION SUBSET FOR 3.0.0
    • Feature Complete

    • SOLAR SYSTEM SHOP SERVICE
    • Feature Complete

    • SOLAR SYSTEM MISSION SERVICE V1 “MISSION BROKER”
      Feature Complete

    ______________________________________________________________
    [​IMG]
    • NEW MESSAGE QUEUE
      Feature Complete

    • PHYSICS SERIALIZATION
      Feature Complete

    • PERSISTENT DATA REFACTOR
    • Feature Complete

    • REMOVED | NETWORK BIND/UNBIND (STRETCH GOAL)
    • This feature has been moved out of 3.0.0 in order to make way for the Persistent Data Refactor
    • ETA was 30th June, (Delayed from 26th June)

    ______________________________________________________________
    [​IMG]
    • DRAKE DRAGONFLY - Feature Complete
    • DRAKE CUTLASS BLACK - Feature Complete
    • RSI CONSTELLATION AQUILLA - Feature Complete
    • RSI URSA ROVER - Feature Complete
    • MISC PROSPECTOR - Feature Complete
    • RSI AURORA - Feature Complete
    • BEHRING P8-SC - Feature Complete
    • APOCALYPSE ARMS SCOURGE RAIL GUN - Feature Complete
    • KLAUS AND WERNER GALLANT RIFLE - Feature Complete
    • ARROWHEAD SNIPER RIFLE - Feature Complete
    • KSAR DEVASTATOR-12 SHOTGUN - Feature Complete
    • KLAUS AND WERNER ARCLIGHT PISTOL - Feature Complete
    • GEMINI L86 PISTOL - Feature Complete
    • BEHRING P4-AR - Feature Complete

      ______________________________________________________________
    BEYOND 3.0.0 - OVERVIEW
    Ships Beyond 3.0.0
    • 3.1.0 Goals (may arrive earlier or later)
    • MISC Razor
    • RSI Aurora (Update) - included in 3.0.0
    • ANVIL Terrapin
    • MISC Hull C
    • DRAKE Cutlass Red
    • DRAKE Cutlass Blue
    • AEGIS Vanguard Harbinger (Variant)

    • 3.2.0 Goals (may arrive earlier or later)
    • RSI Constellation Pheonix
    • RSI Constellation Taurus
    • MISC Freelancer MAX
    • AEGIS Vanguard Sentinel (Variant)
    • MISC Freelancer DUR
     
    Last edited: Nov 23, 2017
    DocNolan, Firefox14x, Baelius and 8 others like this.

Comments

Discussion in 'Star Citizen' started by Maki, Oct 10, 2016.

    1. Maki
      Maki
      Here is this weeks update to 3.0 schedule :)
      21th of July, 2017

      no changes to the dates.

      evocati 20th july (prev 6th july)
      PTU 7th August (prev 24th July)
      Release 21th August (prev 4th august)

      _______________________________________________________
      PERSISTENT UNIVERSE CONTENT
      • MISSION GIVERS
        The estimate for the mission givers has been pushed back due to some animations requiring rework and newly discovered code dependencies.
        ETA is 28th July (Delayed from 12th May)
      • DELAMAR / LEVSKI
        There is some remaining shop kiosk implementation to be completed for 3.0.0 resulting in a slight delay.
        ETA is 28th July (Delayed from 1st June)
      _______________________________________________________
      GAMEPLAY
      • INVENTORY SYSTEM SUPPORT
        ETA is 27th July (Delayed from 1st June)
      • ROVER AND DRAGONFLY IN SHIPS
        Feature Complete


      _______________________________________________________
      CORE TECH
      • ENTITY OWNER MANAGER
        ETA is 28th July (Delayed from 29th May)

      _______________________________________________________
      UI
      • ITEM 2.0 MULTI FUNCTION DISPLAYS
        Feature Complete
      • CARGO MANIFEST APP
        Delayed due to complications while hooking up the search bar and transfer popup, but the feature is now code complete and requires some final hookup to Flash.
        ETA is 27th July (Delayed from 1th June)
      • SHIP SELECTOR APP & INSURANCE CLAIM
        Code is complete and now requires final hookup, but this has been delayed due to the team supporting hint system for designers. Also, the completion date for this feature has moved out in order to support the item 2.0 Multi-Function Displays and Inventory.
        ETA is 3rd August (Delayed from 12th June)
      • INVENTORY SYSTEM
        Also delayed due to complications while hooking up the search bar and transfer popup, but the feature is now code complete and requires some final hookup to Flash.
        ETA is 27th July (Delayed from 2nd June)
      • STARMAP APP
        Feature Complete


      _______________________________________________________
      AI
      • no changes

      _______________________________________________________
      GRAPHICS
      • no changes


      _______________________________________________________
      BACKEND
      • no changes - everything is Feature Complete

      _______________________________________________________
      NETWORK
      • no changes - everything is Feature Complete


      _______________________________________________________
      SHIPS & WEAPONS
      • RSI AURORA
        Implementing the “springy” landing gear on ships, and bug fixing on other ships have delayed the delivery of the Aurora.
        ETA is 4th August (was 21st July)

      • BEHRING P4-AR
        Rework of the legacy weapon.
        Feature Complete
      Grevy likes this.
    2. Maki
      Maki
      Here is this weeks update to 3.0 schedule :)
      29th of July, 2017

      And we are now into september!

      evocati 3 August - 17 August (prev 20th July)
      PTU 18 August - 31 August (prev 7th August)
      Release 4 September - 8 September (prev 21th August)

      _______________________________________________________
      PERSISTENT UNIVERSE CONTENT
      • MISSION GIVERS
        some code dependencies are still present and animation rework is still in progress
        ETA is 11th August (Delayed from 12th May)

      • DELAMAR / LEVSKI
        Shop kiosk implementation – Code complete
      _______________________________________________________
      GAMEPLAY
      • no changes


      _______________________________________________________
      CORE TECH
      • ENTITY UPDATE COMPONENT SCHEDULER
        Planned work for 3.0.0 is complete. This feature will extend past 3.0.0 as the work is ongoing, and continual improvements will be made in the run up to 3.0.0 release.
      • ENTITY OWNER MANAGER
        LA Engineering has identified further tasks needed to support persistence and netcode.
        ETA is 11th August (was 28th July)

      _______________________________________________________
      UI
      • CHARACTER CUSTOMIZATION
        The team has been supporting other features, so the date for this has slipped. Production is reassessing and will post a specific projection next week.
        ETA is TBD (Delayed from 31th May)
      • CARGO MANIFEST APP
        Code Complete. Bug fixing to follow.
      • VEHICLE CUSTOMIZER APP
        Additional code support to fix issues with the Mission Manager, Hints, and the Ship Selector have delayed this feature slightly.
        ETA is 9th August (Delayed from 28th June)
      • COMMS SYSTEM UI
        Delayed due to team being redirected to help resolve blockers on other issues.
        ETA is 16th August (was 25th July)


      _______________________________________________________
      AI
      • MISSION SYSTEM
        We are continuing to build on the mission system AI in order for design to implement more missions for inclusion in 3.0.0
        ETA is 9th August (was 24th July)

      _______________________________________________________
      GRAPHICS
      • no changes


      _______________________________________________________
      BACKEND
      • no changes - everything is Feature Complete

      _______________________________________________________
      NETWORK
      • no changes - everything is Feature Complete


      _______________________________________________________
      SHIPS & WEAPONS
      • GEMINI L86 PISTOL
        The latest review of this weapon highlighted issues that need to be fixed before it is signed off as complete.
        ETA is 2nd August (was 28th July)
      Redshift, Light Cavalry and Grevy like this.
    3. Maki
      Maki
      Here is this weeks update to 3.0 schedule :)
      12th of August, 2017

      They have now removed all dates etc from the schedule.
      But the finish date is 8th of september.

      _______________________________________________________
      PERSISTENT UNIVERSE CONTENT
      • NEW | ADDITIONAL SURFACE OUTPOSTS
        After a recent Director review of the moons, it was apparent that the moons felt a little unpopulated. To address this, we’ve added additional outposts to the moons to explore.
      • NEW | IMPROVED LIGHTING FOR FOG TECH
        We are implementing a new fog system in the game to improve the overall feel in various environments such as ships and shops. In doing this, we need to convert the old fog volumes to this new system and do another sweep through existing lighting to ensure the new fog works with the lights correctly. This work is still being estimated out, so a fuller update should be provided next week.
        ETA is TBD
      • MISSION GIVERS
        We’re aiming to complete Ruto’s initial setup in Subsumption today, but there will be further support needed from both Gamecode Engineering and Graphics Engineering after this point.
        ETA is 25th August (Delayed from 12th May)
      _______________________________________________________
      GAMEPLAY
      • no changes - all done


      _______________________________________________________
      CORE TECH
      • no changes

      _______________________________________________________
      UI
      • PERSONAL MANAGER APP
        Feature Complete Bug Fixing in progress.
      • VEHICLE CUSTOMIZER APP
        Date has slipped due to critical bugfixing and additional work needed on the Loadout Refactor.
        ETA is 21st August (Delayed from 28th June)
      • SHIP SELECTOR APP & INSURANCE CLAIM
        Work on this feature was affected by general bugfixing support as well as resolving issues with MFD’s.
        ETA is 15th August (Delayed from 12th June)
      • INVENTORY SYSTEM
        Code Complete. Bug fixing to follow.
      • STARMAP APP
        Feature Complete
      • COMMS SYSTEM UI
        The team has identified further work needed for this feature, but will be unable to immediately start work due to resourcing conflicts.
        ETA is 25th August (Delayed from 30th June)


      _______________________________________________________
      AI
      • MISSION SYSTEM
        ETA is 1st September (Delayed from 31th May)

      _______________________________________________________
      GRAPHICS
      • RENDER TO TEXTURE
        Code Complete. Bugfixing will follow based on any issues found after the UI team has made progress implementing the RTT work.
      • VOLUMETRIC FOG
        Feature Complete



        > all features are now done <


      _______________________________________________________
      BACKEND
      • no changes - everything is Feature Complete

      _______________________________________________________
      NETWORK
      • no changes - everything is Feature Complete


      _______________________________________________________
      SHIPS & WEAPONS
      • RSI AURORA
        Feature complete Bugfixing and polish remain
      • APOCALYPSE ARMS SCOURGE RAIL GUN
        Feature Complete. Some minor polish remains
      • GEMINI L86 PISTOL
        Feature Complete. Some minor polish remains.



        > all features are now done <
      Light Cavalry likes this.
    4. Maki
      Maki
      Here is this weeks update to 3.0 schedule :)
      19th of August, 2017

      Date is still 8th of september.

      _______________________________________________________
      PERSISTENT UNIVERSE CONTENT
      • no changes
      _______________________________________________________
      GAMEPLAY
      • no changes - everything is Feature Complete


      _______________________________________________________
      CORE TECH
      • ENTITY OWNER MANAGER
        Code Complete. This now allows the backend team to properly hook into this system.


        > all features are now done <

      _______________________________________________________
      UI
      • VEHICLE CUSTOMIZER APP
        During recent gameplay reviews with the directors, additional items of polish and general feature feedback has been received and incorporated into the schedule to achieve the desired level of polish we require before releasing.
        ETA is 4th September (Delayed from 28th June)
      • SHIP SELECTOR APP & INSURANCE CLAIM
        During recent gameplay reviews with the directors, additional items of polish and general feature feedback has been received and incorporated into the schedule to achieve the desired level of polish we require before releasing.
        ETA is 29th August (Delayed from 12th June)
      • COMMS SYSTEM UI
        During recent gameplay reviews with the directors, additional items of polish and general feature feedback has been received and incorporated into the schedule to achieve the desired level of polish we require before releasing.
        ETA is 6th September (Delayed from 30th June)


      _______________________________________________________
      AI
      • no changes

      _______________________________________________________
      GRAPHICS
      • no changes - everything is Feature Complete


      _______________________________________________________
      BACKEND
      • no changes - everything is Feature Complete

      _______________________________________________________
      NETWORK
      • no changes - everything is Feature Complete


      _______________________________________________________
      SHIPS & WEAPONS
      • no changes - everything is Feature Complete
      Schwimmy and Redshift like this.
    5. Maki
      Maki
      no real update this week. more then that they have enterd a bug fixing mode now.
      Redshift likes this.
    6. Redshift
      Redshift
      I really think Gamescom kinda threw things off. Still, that was a pretty solid list of bugs they got rid of and things are still progressing in the background, I have a feeling we'll get 3.1 faster than we may think.
      Maki likes this.
    7. Rocket-Man
      Rocket-Man
      Just an FYI, looks like the schedule for 3.0 is pushed out to Oct 9th now, hopeful we get it this year... but lets be real 2 years ago I though we would have SQ42 by now, so who knows.
    8. Maki
      Maki
      ah, poop. your right.
      so citizencon... meh, just give us an unstable ptu version and let everyone help :p
    9. Maki
      Maki
      Well they are down to 26 blockers now. from the 90 ish after gamescom.

      So we are getting closer.
      ilandprnce likes this.
    10. Light Cavalry
      Light Cavalry
      *shrug*, maybe we'll be home (in 3.0) by Christmas
    11. Maki
      Maki
      So since last week they crushed 19 bugs. leaving us with 7!


      [​IMG]
      Light Cavalry likes this.
    12. Light Cavalry
      Light Cavalry
      coolio, 3.0 here we come
    13. Maki
      Maki
      on burndown, they said they have 5 issues left.
      They where down to 0, but when doing a "go or no go" test. they found it to unstable, so they had to go back.
    14. Maki
      Maki
      Remaining fixes before evoacti build. = 1
      Light Cavalry likes this.
    15. ilandprnce
      ilandprnce
      Really gotta say I appreciate seeing the front page post updated every time I check in. Keep up the good work @Maki !
      Maki likes this.
    16. Ephraim Tannhauser
      Ephraim Tannhauser
      Well, 3.0 went to the Evocati last night so that might just happen!
      Damocles, ilandprnce, Grevy and 2 others like this.
    17. Maki
      Maki
      just got home and tuned into ATV and heard the great news! :D
      Damocles and Tyvokka like this.
    18. Damocles
      Damocles
      COME ON 3.0
      ilandprnce and Grevy like this.
    19. Maki
      Maki
      25 issues left.
      So not epecting to see 3.0 in october.
    20. Damocles