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Star citizen Development plan

Discussion in 'Star Citizen' started by Maki, Oct 10, 2016.

By Maki on Oct 10, 2016 at 7:13 AM
  1. Maki

    Maki Support Pilot (OF-1)

    Weekly updated with the latest changes in the end of the thread.
    Latest update done 19th of August

    [​IMG]
    Last update from CIG: 18th August, 2017
    Last update from me: 19th August, 2017


    Evocati PTU date: - 3 August (prev 20th july) - (was 5th June)
    PTU date: - 18 August (prev 7th August ) - (was 16th June)
    Release date: - 8 September (21th August) - (was 29th June)



    https://robertsspaceindustries.com/schedule-report

    _______________________________________________________________
    [​IMG]

    • MOONS
      Feature Complete

    • SURFACE OUTPOSTS
      Feature Complete

    • ADDITIONAL SURFACE OUTPOSTS
      After a recent Director review of the moons, it was apparent that the moons felt a little unpopulated. To address this, we’ve added additional outposts to the moons to explore.

    • SURFACE OUTPOSTS LIGHTING
      Feature Complete

    • IMPROVED LIGHTING FOR FOG TECH
      We are implementing a new fog system in the game to improve the overall feel in various environments such as ships and shops. In doing this, we need to convert the old fog volumes to this new system and do another sweep through existing lighting to ensure the new fog works with the lights correctly. This work is still being estimated out, so a fuller update should be provided next week.
      ETA is TBD

    • MISSION GIVERS
      ETA is 25th August (Delayed from 12th May)
    • BASIC DERELICT SHIPS
      Feature Complete

    • INHABITED DERELICT SHIP SITES
      Feature Complete

    • DEBRIS FIELDS
      Feature Complete

    • DELAMAR / LEVSKI (STRETCH GOAL)
      Shop kiosk implementation – Code complete

    • ALREADY COMPLETE IN THE 3.0.0 BRANCH: (Added 28april-17)
    • Modular Room System for procedural generation of planetary outposts
      • Official Outpost Spawning System ready for mission designers
      • Integrated Outpost distribution to PlanetEd
      • Single outpost Object Preset
      • Cluster of Outposts
      • Crash site mission
      • Interface to hand place modules and save to Layer
      • Interface to teleport the camera to the closest outpost
      • Area boxes created by artists (all room sizes are now usable in the outpost procedural system)
      • Entrance Room system working (stairs and ramps are now available as initial rooms)
      • Rooftop Prop system working for Solar panel
      • Wall prop system working for additional prop variations
      • Material Wear/Dirt on props using Layer Blend done and actually working
      • Developed Outpost “feet” system
      • Set random rotation and offset caps on planet editor
      • Start documenting 3 possible map layouts looping system (using 2 or 4 meters metrics *
      • system; using connection additional corridor pieces; using spline skinned corridors)
      • Support Aircon/solar panel system on outposts
      • Added color tinting to Outposts
      • Added color tinting interface to Planet Ed
      • Created material distinction for interior / exteriors
      • Group elements offset in Planet Object Preset to be able to offset landing pads

    • New Assets:
      • Heavy Marine Armor
      • Explorer Suit Armor
      • Cloth and Clothing simulation on various assets old and new
      • Updated helmet interiors and exterior for updated art, FOV tech and standardization
      • Armor converted to work within modular customization structure
      • Finalized delivery of ALL facial assets from 3lateral.

    • Ships:
      • New Skinning and Rigging tools for landing gear on ships.
      • Constellation Cargo Bay/Elevator extensions
      • Light Group entity optimization
    ______________________________________________________________
    [​IMG]
    • PLAYER MANNED TURRETS
      Feature Complete

    • PICK UP & CARRY
      Feature Complete

    • ITEM 2.0 SHIP CONVERSION – PART 1
      Feature Complete

    • ITEM 2.0 SHIP CONVERSION – PART 2
      Feature Complete

    • ITEM 2.0
      Operator Seats Feature Complete || Radar System
      Feature Complete
      Light Control System Feature Complete || Fuel / Refuel Feature Complete
      Power Supply / Pipes Feature Complete || Quantum Drive Feature Complete

    • INSURANCE
      Code Complete. Now supporting bugfixing

    • STAMINA
      All 3.0.0 tasks complete. This feature will be developed further for future releases.

    • DOORS & AIRLOCKS
      Feature Complete for 3.0.0. Bugfixing in progress.

    • CARGO
      Code Complete. Now supporting bugfixing

    • COMMODITIES
      Feature Complete

    • KIOSK SUPPORT
      Code Complete. Now supporting bugfixing

    • ATMOSPHERIC ENTRY SUPPORT
      Feature Complete

    • PERSISTENT DAMAGE, AMMO AND MISSILES
      Feature Complete

    • REPAIR
      Code Complete Bugfixing to follow as needed.

    • INVENTORY SYSTEM SUPPORT
      Feature Complete

    • ROVER AND DRAGONFLY IN SHIPS
      Feature Complete

    • IFCS PERFORMANCE IMPROVEMENTS
      Feature Complete

    • HINT SYSTEM
      Feature Complete for 3.0.0. Bugfixing & polish in progress.

    • ALREADY COMPLETE IN THE 3.0.0 BRANCH:
    • Crusader Converted to Object Container Setup
      • With the transition to Object Containers, the Crusader map was completely re-designed. Each Point of Interest is now an object container laid out via the Solar System Editor. This is in preparation for Object Container streaming and seamless transitions from different POI’s and between Star Systems. Mission Flowgraphs are converted over to use Subsumption and the new Mission System.

    • Mega Map for Persistent Universe
      • Mega Map tech (also used in Crusader for seamless loading between different gamemodes) is now possible in the new PU map, which is setup in the Solar System Editor. This allows the utilization of Mega Map technology.

    • Revamp of Power Plants / Shield Generators / Coolers and the Heat & Power System for improved gameplay and conversion to Item 2.0

    ______________________________________________________________
    [​IMG]
    • PLANETARY TECH
      Feature Complete

    • SOLAR SYSTEM TOOL
      Feature Complete

    • ENTITY UPDATE COMPONENT SCHEDULER
      Planned work for 3.0.0 is complete. This feature will extend past 3.0.0 as the work is ongoing, and continual improvements will be made in the run up to 3.0.0 release.

    • ENTITY OWNER MANAGER
      Code Complete. This now allows the backend team to properly hook into this system.

    • ALREADY COMPLETE IN THE 3.0.0 BRANCH:
    • New Radar Databank
    • Subsumption Base Functionality
      • This is the initial release of the foundation technology that drives all of the AI, mission, dynamic content, and conversation logic. The mission content previously created with FlowGraph has been replaced and the implementation time to achieve a desired effect has been cut dramatically.

    • Various Performance improvements
    • Planetary Physics Grid to support orbiting and rotating planets
    • Multi-Function Display implementation for Item 2.0 Components on ships
    • IFCS improvements to support AI & Takeoff System
    • Unified Visor for seamless Ship 2.0 / FPS transition
    • HUD/Visor integration for new Radar Databank
    • Object Distribution
    • Terrain / Object blending for soft natural transition of objects intersecting with the ground
    • Video codec updated to Bink2, providing higher fidelity at lower bitrate
    • Vehicles no longer use Lua
      • This is a huge step forward on the code side.

    • Skeleton Extension support for Item Port Offset overrides per item
    • Numerous types of physics simulation for all Item 2.0 attachments including hair, weapons, grenades and more.
    • Destructible component for items, props and environment assets
    • Nested Physics Grids support for vehicle transportation inside large ships, i.e. DragonFly & Rover
    • Physics simulation gravity vector now respects planetary gravity
    • Modular loadouts rule sets and support for up to five loadouts
    • Animation driven facial audio implemented
    • Updated Sandbox Editor Python integration.
    • Zone culling on all character assets and layers, system complete and mesh markup complete supplemented with tools to easily support new assets.
    • Solar System Editor
      • A tool that will layout entire solar system with their astral objects (sun, planets moons) as well as space stations, etc.

    • New Light Controller for runtime light switches
    • New network message queue (current in QATR) to reduce network bandwidth and network thread time.
    • Light Entity Render node merging.
    • Dynamic Physics Grid to support sparse space areas vs. dense areas like space stations.
    • Highly optimized vertex and position format for all geometry
    • Texture memory usage reduced across the project
    • Unified material libraries for use across all departments
      • Comparing and finding all duplicated normal maps and albedo maps in the LayerBlend texture library
      • Clean up LayerBlend Material Libraries, Resolution Adjustments, Renames to Lower Case
      • Follow-ups on list of unused textures and materials

    • Massively improved LOD computation and average face sizes for ships
    • Shared hair assets (instead of bespoke asset per head) for character creation
    • Automated facial asset LODs, skinning algorithm per LOD updated.
    • Reworked mesh setup of facial assets for optimal performance and reduced drawcalls.
    • Unified helmet and character mesh into singular render proxy for better performance and visuals.
    • Various portal and culling improvements.
    • Improved Animation Data Base collection and build process for optimized animation data streaming also added external tools to manage this.
    • Deprecated thousands of legacy and test assets including animations, geometry, libraries and more for reduced build size.
    • Automatic Asset Error collection and tracking.
    • Reworked itemport layout for characters and character items
    • Updated all assets using HumanSkin to highly optimized HumanSkinv2 shader. This saves upwards of a 100 megs of texture memory per face.
    • Vastly improved memory allocator which allowed massive reduction in runtime allocation count
    • Several significant optimizations to entity update code

    ______________________________________________________________
    [​IMG]
    • KIOSK UI
      Feature Complete

    • ITEM 2.0 MULTI FUNCTION DISPLAYS
      Feature Complete

    • FIELD OF VIEW SLIDER
      Feature Complete

    • CHARACTER CUSTOMIZATION
    • ETA is TBD (Delayed from 31th May)

    • PERSONAL MANAGER APP
    • Feature Complete

    • MISSION MANAGER APP
    • Feature Complete

    • CARGO MANIFEST APP
    • Code Complete. Bug fixing to follow.

    • VEHICLE CUSTOMIZER APP
    • ETA is 4th September (Delayed from 28th June)

    • SHIP SELECTOR APP & INSURANCE CLAIM
      ETA is 29th August (Delayed from 12th June)

    • HEAVY ARMOR FOR STAR MARINE
    • Feature Complete

    • INVENTORY SYSTEM
    • Feature Complete

    • MISSION BOARD APP
    • Feature Complete

    • STARMAP APP
      Feature Complete

    • UI OWNER COMPONENT
    • Feature Complete

    • MOBIGLAS OVERHAUL (STRETCH GOAL)
    • Feature Complete

    • COMMS SYSTEM UI
      ETA is 6th September (Delayed from 30th June)

    ______________________________________________________________
    [​IMG]
    • MISSION SYSTEM
    • ETA is 1st September (Delayed from 31th May)

    • AI TURRETS
    • Feature Complete

    ______________________________________________________________
    [​IMG]
    • RENDER TO TEXTURE
    • Feature Complete

    • ENVIRONMENT PROBE
    • Feature Complete

    • ATMOSPHERIC ENTRY
    • Feature Complete

    • VOLUMETRIC FOG
    • Feature Complete

    • GPU PARTICLES
    • Feature Complete

    • ENGINE TRAILS & CONTRAILS
      Feature Complete

    • ASTEROID PHYSICS
      Feature Complete

    • EXPOSURE IMPROVEMENTS
      Feature Complete

    • ALREADY COMPLETE IN THE 3.0.0 BRANCH:
    • RenderTarget refactor
      • This saves over 50% of the video memory previously used for dynamic textures.

    • Physically-based area lights
    • Shadow map caching system
      • This allows for many more shadow casting lights at once and avoids the need for baking shadows.

    • Revamped decal rendering system which renders fully deferred, instanced decals with aggressive overdraw optimizations

    ______________________________________________________________
    [​IMG]
    • DIFFUSION SUBSET FOR 3.0.0
    • Feature Complete

    • SOLAR SYSTEM SHOP SERVICE
    • Feature Complete

    • SOLAR SYSTEM MISSION SERVICE V1 “MISSION BROKER”
      Feature Complete

    ______________________________________________________________
    [​IMG]
    • NEW MESSAGE QUEUE
      Feature Complete

    • PHYSICS SERIALIZATION
      Feature Complete

    • PERSISTENT DATA REFACTOR
    • Feature Complete

    • REMOVED | NETWORK BIND/UNBIND (STRETCH GOAL)
    • This feature has been moved out of 3.0.0 in order to make way for the Persistent Data Refactor
    • ETA was 30th June, (Delayed from 26th June)

    ______________________________________________________________
    [​IMG]
    • DRAKE DRAGONFLY - Feature Complete
    • DRAKE CUTLASS BLACK - Feature Complete
    • RSI CONSTELLATION AQUILLA - Feature Complete
    • RSI URSA ROVER - Feature Complete
    • MISC PROSPECTOR - Feature Complete
    • RSI AURORA - Feature Complete
    • BEHRING P8-SC - Feature Complete
    • APOCALYPSE ARMS SCOURGE RAIL GUN - Feature Complete
    • KLAUS AND WERNER GALLANT RIFLE - Feature Complete
    • ARROWHEAD SNIPER RIFLE - Feature Complete
    • KSAR DEVASTATOR-12 SHOTGUN - Feature Complete
    • KLAUS AND WERNER ARCLIGHT PISTOL - Feature Complete
    • GEMINI L86 PISTOL - Feature Complete
    • BEHRING P4-AR - Feature Complete

      ______________________________________________________________
    BEYOND 3.0.0 - OVERVIEW
    Ships Beyond 3.0.0
    • 3.1.0 Goals (may arrive earlier or later)
    • MISC Razor
    • RSI Aurora (Update) - included in 3.0.0
    • ANVIL Terrapin
    • MISC Hull C
    • DRAKE Cutlass Red
    • DRAKE Cutlass Blue
    • AEGIS Vanguard Harbinger (Variant)

    • 3.2.0 Goals (may arrive earlier or later)
    • RSI Constellation Pheonix
    • RSI Constellation Taurus
    • MISC Freelancer MAX
    • AEGIS Vanguard Sentinel (Variant)
    • MISC Freelancer DUR
     
    Last edited: Aug 19, 2017 at 2:05 PM

Comments

Discussion in 'Star Citizen' started by Maki, Oct 10, 2016.

    1. Maki
      Maki
      Thread updated: changes are:

      UI
      • MISSION MANAGER APP
        ETA is 19th May (Delayed from 16th May)

      • UI OWNER COMPONENT
        ETA is 28th April (Finished earlier, previusly 12th May)

      GRAPHICS
      • VOLUMETRIC FOG
        ETA is 9th of maj, (Delayed from 14th April)

      NETWORK
      • PHYSICS SERIALIZATION
        ETA is 18th May, (Delayed from 12th May)
      Light Cavalry likes this.
    2. Maki
      Maki
      Big changes to the development schedule.
      some delays. and they have now added all parts that is finished to thire respective sub sections.


      - Persistant universe content
      Features already compleated & added to it's section.

      • Modular Room System for procedural generation of planetary outposts
      • New Assets
      • Ships

      ------------------------------------------------------------------------------------------------
      - Gameplay
      ITEM 2.0

      • Light Control System | Feature Complete
      • Power Supply / Pipes | Feature Complete
      • Quantum Drive. | Pushed to accommodate changes with UI | ETA is 5th May (was 18th April)
      INSURANCE
      The Persistence tasks that create the base for the insurance system are not at a place where work on this feature can be started just yet. | ETA is 12th May (was 5th May)

      Features already compleated & added to it's section.
      • Crusader Converted to Object Container Setup
      • Mega Map for Persistent Universe
      • Revamp of Power Plants / Shield Generators / Coolers and the Heat & Power System for improved gameplay and conversion to Item 2.0

      ------------------------------------------------------------------------------------------------
      - Core Tech
      Features already compleated & added to it's section.

      • New Radar Databank
      • Subsumption Base Functionality
      • Various Performance improvements
      • Planetary Physics Grid to support orbiting and rotating planets
      • Multi-Function Display implementation for Item 2.0 Components on ships
      • IFCS improvements to support AI & Takeoff System
      • Unified Visor for seamless Ship 2.0 / FPS transition
      • HUD/Visor integration for new Radar Databank
      • Object Distribution
      • Terrain / Object blending for soft natural transition of objects intersecting with the ground
      • Video codec updated to Bink2, providing higher fidelity at lower bitrate
      • Vehicles no longer use Lua
      • Skeleton Extension support for Item Port Offset overrides per item
      • Numerous types of physics simulation for all Item 2.0 attachments including hair, weapons, grenades and more.
      • Destructible component for items, props and environment assets
      • Nested Physics Grids support for vehicle transportation inside large ships, i.e. DragonFly & Rover
      • Physics simulation gravity vector now respects planetary gravity
      • Modular loadouts rule sets and support for up to five loadouts
      • Animation driven facial audio implemented
      • Updated Sandbox Editor Python integration.
      • Zone culling on all character assets and layers, system complete and mesh markup complete supplemented with tools to easily support new assets.
      • Solar System Editor
      • New Light Controller for runtime light switches
      • New network message queue (current in QATR) to reduce network bandwidth and network thread time.
      • Light Entity Render node merging.
      • Dynamic Physics Grid to support sparse space areas vs. dense areas like space stations.
      • Highly optimized vertex and position format for all geometry
      • Texture memory usage reduced across the project
      • Unified material libraries for use across all departments
      • Massively improved LOD computation and average face sizes for ships
      • Shared hair assets (instead of bespoke asset per head) for character creation
      • Automated facial asset LODs, skinning algorithm per LOD updated.
      • Reworked mesh setup of facial assets for optimal performance and reduced drawcalls.
      • Unified helmet and character mesh into singular render proxy for better performance and visuals.
      • Various portal and culling improvements.
      • Improved Animation Data Base collection and build process for optimized animation data streaming also added external tools to manage this.
      • Deprecated thousands of legacy and test assets including animations, geometry, libraries and more for reduced build size.
      • Automatic Asset Error collection and tracking.
      • Reworked itemport layout for characters and character items
      • Updated all assets using HumanSkin to highly optimized HumanSkinv2 shader. This saves upwards of a 100 megs of texture memory per face.
      • Vastly improved memory allocator which allowed massive reduction in runtime allocation count
      • Several significant optimizations to entity update code

      ------------------------------------------------------------------------------------------------
      - UI
      KIOSK UI
      | This date should now be a more accurate representation as further investigations revealed more tasks required for this. | ETA is 10th May (was 4th May)

      MISSION MANAGER APP | Revised date based on updated completion date of the Kiosk UI. This work will be started after the Kiosk UI is complete. | ETA is 19th May (was 16th May)

      UI OWNER COMPONENT | This has been delayed slightly due to the engineer being pulled off to accommodate other requests. | ETA is 4th May (was 28th April)


      ------------------------------------------------------------------------------------------------
      - AI
      NO Changes


      ------------------------------------------------------------------------------------------------
      - Graphics
      ENGINE TRAILS & CONTRAILS
      | Build issues have stopped the VFX team from being able to work on the contrails, so they have moved to other tasks in the meantime | ETA is 26th May (was 28th April)

      Features already compleated & added to it's section.
      • RenderTarget refactor
      • Physically-based area lights
      • Shadow map caching system
      • Revamped decal rendering system which renders fully deferred, instanced decals with aggressive overdraw optimizations

      ------------------------------------------------------------------------------------------------
      - Backend
      SOLAR SYSTEM SHOP SERVICE
      | Required tasks are talking slightly longer to complete that anticipated | ETA is 5th May (was 21st April)


      ------------------------------------------------------------------------------------------------
      - Network
      NETWORK BIND/UNBIND (STRETCH GOAL) | ETA is 30th June (was 26th June)


      ------------------------------------------------------------------------------------------------
      - ships and weapons
      BEHRING P8-SC | A few remaining bugs with this weapon have delayed final sign off | ETA is 4th May (was 27th April)

      KLAUS AND WERNER GALLANT RIFLE | Review scheduling issues have delayed the completion date of this weapon | ETA is 18th May (was 4th May)

      ARROWHEAD SNIPER RIFLE | Reload changes on several weapons have required rigging and skinning updates which caused a bottleneck with Tech Art. | ETA is 1st June (was 18th May)
      Last edited: May 6, 2017
      Sawyer, Phoenician and Light Cavalry like this.
    3. Maki
      Maki
      Alot of changes to the UI section, new parts beeing added. And also a wierd part with "CARGO UI " beeing removed without a word of the schedule list, might have integrated into something else? anyway here is the changes for this week :)

      Also release date of 3.0 has now gone from 29th of June to | 29th June - 13th July

      - PERSISTENT UNIVERSE CONTENT
      NO Changes



      ------------------------------------------------------------------------------------------------
      - GAMEPLAY
      ITEM 2.0
      Radar System | Feature Complete
      Quantum Drive | Date has been moved to accommodate revisions and feedback following a design review.
      | ETA is now 12th May (was 18th april)

      ATMOSPHERIC ENTRY SUPPORT | Feature Complete

      ------------------------------------------------------------------------------------------------
      - CORE TECH
      NO Changes



      ------------------------------------------------------------------------------------------------
      - UI
      ITEM 2.0 MULTI FUNCTION DISPLAYS |
      MFDs are being converted to work in the new item 2.0 system to give pilots even more control of their ships. | ETA is 5th June (was 26th May)

      FIELD OF VIEW SLIDER | This will allow players to narrow or widen the field of view to their liking.
      | ETA is 24th May (was 5th May)

      CHARACTER CUSTOMIZATION | Players will now be able to customize their characters’ heads, hair, eye color, and skin color. | ETA is 22nd June (was 31st May)

      PERSONAL MANAGER APP | This App will allow players to review their inventory and customize various aspects of their suit and weapons. | ETA is 8th June (was 23rd May)

      MISSION MANAGER APP | Revised date based on updated completion date of the Kiosk UI. This work will be started after the Kiosk UI is complete. | ETA is 2nd June (was 16th May)

      CARGO MANIFEST APP | After buying items at a Kiosk, players will be able to head to their ship and check their cargo manifest This incorporates the work that was previously accounted for in the “Cargo UI” task | ETA is 6th June (was 1st June)

      VEHICLE CUSTOMIZER APP | NEW FEATURE | This app will allow players to customize their ship via the ship customization screen, so edits can be done without locating the exact port on the ship. | ETA is 28th June

      SHIP SELECTOR APP | NEW FEATURE | This app would replace the ship selection terminals within the Persistent Universe, allowing players more freedom in spawning ships at designated locations. | ETA is 12th June

      HEAVY ARMOR FOR STAR MARINE | NEW FEATURE | Heavy armor will be enabled for selection within the Star Marine loadout customization menu. | ETA is 9th June

      INSURANCE | NEW FEATURE | With this first implementation of insurance, when a player’s ship is destroyed they will be able to request a replacement version from their insurance provider | ETA is 15th June

      INVENTORY SYSTEM | Very closely linked to the cargo manifest App. This will be the place to look for you personal inventory. | ETA is 6th June (was 2nd June)

      STARMAP APP | The Starmap will be introduced to allow players to view the PU at large and select planets to QT to. | ETA is 11th May (was 12th May)

      CARGO UI | (not on the schedule anymore?) - ETA (is) 1st June

      MOBIGLAS OVERHAUL | The UI team doing an overhaul of the mobiGlas system so that it better reads what the gamecode is doing. This change will make the mobiGlas system easier to maintain for the UI team and has become a necessity as 3.0.0 work has progressed further. | ETA is 2nd June (was 6th June)

      ------------------------------------------------------------------------------------------------
      - AI
      NO Changes



      ------------------------------------------------------------------------------------------------
      - Graphics
      ATMOSPHERIC ENTRY
      - Feature Complete




      ------------------------------------------------------------------------------------------------
      - Backend
      SOLAR SYSTEM SHOP SERVICE
      | Additional recently discovered key elements need moving into Diffusion allowing the completion of this task. | ETA is 12th May (was 21th April)




      ------------------------------------------------------------------------------------------------
      - Network
      PERSISTENT DATA REFACTOR
      - The expanding capabilities of persistent data to support gameplay features in 3.0.0 has required the Network team to work on this refactor | ETA is 19th June



      ------------------------------------------------------------------------------------------------
      - SHIPS & WEAPONS
      MISC PROSPECTOR
      | The Tech Art team have encountered some bugs that are awaiting code support to address | ETA is 12th May (was 5th May)

      APOCALYPSE ARMS SCOURGE RAIL GUN | Completion on UI tech has moved up the completion date for this weapon. | ETA is 8th June (was 14th June)

      KLAUS AND WERNER GALLANT RIFLE | Feedback provided by Directors on the Devastator Shotgun highlighted issues that need to be reworked, which has pushed this date out due to shared resources | ETA is 24th May (was 4th May)

      ARROWHEAD SNIPER RIFLE | Feedback provided by Directors on the Devastator Shotgun highlighted issues that need to be reworked, which has pushed this date out due to shared resources | ETA is 8th June (was 18th May)

      KSAR DEVASTATOR-12 SHOTGUN | Feedback provided by Directors highlighted issues that need to be reworked, which has pushed this date out and affected the Arrowhead, and Gallant. | ETA is 8th June (was 25th May)
    4. Clockwork
      Clockwork
      Impressive work Maki, keep it up=)
      Maki likes this.
    5. Maki
      Maki
      Here is this weeks update to 3.0 schedule :)
      Some things have been removed and some are getting moved to the next stage.
      _______________________________________________________
      PERSISTENT UNIVERSE CONTENT
      • MISSION GIVERS
        Sliding this back to take in account for new requirements for additional desired behaviors
        ETA is 2nd June (Delayed from 12th May)

      • DELAMAR / LEVSKI (STRETCH GOAL)
        Following meetings on what we could aim to achieve for 3.0.0, we have moved our date out to accommodate this goal.
        ETA is 30th June (Delayed from 1st June)
      _______________________________________________________
      GAMEPLAY
      • ITEM 2.0 | Quantum Drive.
        Feature Complete

      • INSURANCE
        Work on this feature cannot be started yet due to additional design feedback and incomplete persistence tasks that create the base for the insurance system.
        ETA is 26th May (Delayed from 5th May)

      • NEW | ROVER AND DRAGONFLY IN SHIPS
        The work for this has finally been fully scoped out. Players will be able to transport the Ursa Rover and the Dragonfly inside ships that are big enough to hold them
        ETA is 31st May
      _______________________________________________________
      CORE TECH
      • ENTITY OWNER MANAGER
        Feature on hold temporarily due to network system persistence dependencies.
        ETA is 12th June (Delayed from 29th May)
      _______________________________________________________
      UI
      • KIOSK UI
        Work for this feature is temporarily on hold until the Game Code is at a place for UI work to continue.
        ETA is 25th May (Delayed from 4th May)

      • STARMAP APP
        Some of the tasks required for this feature have taken longer than initially anticipated.
        ETA is 19th May (Delayed from 12th May)

      • UI OWNER COMPONENT
        Feature Complete
      _______________________________________________________
      AI
      • No Changes
      _______________________________________________________
      GRAPHICS
      • No Changes
      _______________________________________________________
      BACKEND
      • SOLAR SYSTEM SHOP SERVICE
        Feature Complete

      • SOLAR SYSTEM MISSION SERVICE V1 “MISSION BROKER”
        Currently working through the remaining blocking issues for this initial implementation.
        ETA is 25th May (Delayed from 12th May)
      _______________________________________________________
      NETWORK
      • REMOVED | NETWORK BIND/UNBIND (STRETCH GOAL)
        This feature has been moved out of 3.0.0 in order to make way for the Persistent Data Refactor
      _______________________________________________________
      SHIPS & WEAPONS
      • DRAKE DRAGONFLY
        Feature Complete

      • RSI CONSTELLATION AQUILA
        Feature Complete

      • MISC PROSPECTOR
        ETA is 19th May, (Delayed from 5th May)
      Last edited: May 13, 2017
    6. Maki
      Maki
      Here is this weeks update to 3.0 schedule :)
      20th of May, 2017
      _______________________________________________________
      PERSISTENT UNIVERSE CONTENT
      • No Changes
      _______________________________________________________
      GAMEPLAY
      • INSURANCE (delayed again)
        Work on this is delayed due to waiting on a needed task from the Network Engineering team
        ETA is 2nd June (Delayed from 5th May)

      • COMMODITIES
        Work on this is delayed due to waiting on a needed task from the Network Engineering team
        ETA is 2nd June (Delayed from 19th May)

      • REPAIR
        Work on this began early while waiting on needed tasks for other features to be completed
        Feature Complete (ETA was 2nd June)

      • ROVER AND DRAGONFLY IN SHIPS
        Work on this is delayed due to needing ship physics to be altered to allow for vehicles to be placed inside
        ETA is 2nd June (Delayed from 31th May)

      • NEW ADDITION | IFCS PERFORMANCE IMPROVEMENTS
        Changing the IFCS system to work in batch updates for performance improvements
        ETA is 2nd June
      _______________________________________________________
      CORE TECH
      • No Changes
      _______________________________________________________
      UI
      • STARMAP APP (delayed again)
        Some of the tasks required for this feature have taken longer than initially anticipated.
        ETA is 24th May (Delayed from 12th May)
      _______________________________________________________
      AI
      • No Changes
      _______________________________________________________
      GRAPHICS
      • RENDER TO TEXTURE
        Some of the tasks required for this feature have taken longer than initially anticipated.
        ETA is 15th June (Delayed from 24th May)

      • VOLUMETRIC FOG
        The completion date has moved back due to unexpected issues with implementing the Volumetric fog awy from Lumberyard to work correctly with our systems.
        ETA is 26th May (Delayed from 14th April)
      _______________________________________________________
      BACKEND
      • No Changes
      _______________________________________________________
      NETWORK
      • PHYSICS SERIALIZATION
        Delayed due to Network needing to fix bugs that were blocking other departments from continuing their feature work
        ETA is 26th May (Delayed from 12th May)
      _______________________________________________________
      SHIPS & WEAPONS
      • MISC PROSPECTOR
        Feature Complete

      • APOCALYPSE ARMS SCOURGE RAIL GUN
        ETA is 9th June (Delayed from 14th may)

      • KLAUS AND WERNER GALLANT RIFLE
        ETA is 1th June (Delayed from 4th may)

      • ARROWHEAD SNIPER RIFLE
        ETA is 9th June, (Delayed from 18th May)

      • KSAR DEVASTATOR-12 SHOTGUN
        ETA is 9th June (Delayed from 25th May)
      Last edited: May 20, 2017
      Light Cavalry and Phoenician like this.
    7. Maki
      Maki
      Here is this weeks update to 3.0 schedule :)
      27th of May, 2017


      _______________________________________________________
      PERSISTENT UNIVERSE CONTENT
      • DERELICT SHIPS
        Art for the derelict ships is now complete, however audio will require more time to complete their work
        ETA is 9th June (was 26th May)


      _______________________________________________________
      GAMEPLAY
      • PICK UP & CARRY
        We have decided to make further improvements to this system that will have better gameplay implications, such as interacting with cargo that is in a ZeroG environment.
        ETA is 12th June (was 25th May)

      • ITEM 2.0 SHIP CONVERSION – PART 2
        With Part 1 of this feature (the Engineering side) drawing to a close, and appearing to come in as estimated. We have been properly able to schedule out the Tech Design side of this.
        ETA is 23rd June
      • PERSISTENT DAMAGE, AMMO AND MISSILES
        Work on this is delayed due to waiting on a needed task from the Network Engineering team.
        ETA is 2nd June (was 26th May)


      _______________________________________________________
      CORE TECH
      • No Changes


      _______________________________________________________
      UI
      • KIOSK UI
        Some Kiosk tasks are taking longer than expected, and there have also been some blocking issues that were prioritized.
        ETA is 7th June (was 4th May)

      • FIELD OF VIEW SLIDER
        Feature Complete

      • STARMAP APP
        The StarMap is now functional and in game. However, we have decided to make some further changes to the feature to make the App look more visually pleasing and also be a more intuitive experience for the player. This work is still being fully scoped out, but we will aim to have a new ETA next week
        ETA is TBD (was 24th May)

      • SHIP SELECTOR APP & INSURANCE CLAIM
        We are incorporating the Insurance Claim process, so we have one app that will serve two functions.
        ETA is 12th June


      _______________________________________________________
      AI
      • No Changes

      _______________________________________________________
      GRAPHICS
      • ENGINE TRAILS & CONTRAILS
        Build issues and developer illness have had quite an impact on the delivery date for this work.
        ETA is 23rd June (Delayed from 28th April)


      _______________________________________________________
      BACKEND
      • SOLAR SYSTEM MISSION SERVICE V1 “MISSION BROKER”
        We are making making further improvements to the Mission Broker and how it ties in to the Mission System to further aid the player experience and make the missions flow better for the player. These new additions are still being fully scoped out and we aim to have a new ETA next week (3d of june)
        ETA is TBD (was 25th May)

      _______________________________________________________
      NETWORK
      • NEW MESSAGE QUEUE
        The Network team have been working through bugs that have arisen with this work that has caused the completion date to slip out
        ETA is 31st May (was 22nd May)

      • PHYSICS SERIALIZATION
        Delayed due to Network needing to fix bugs that were blocking other departments from continuing their feature work.
        ETA is 2nd June (was 26th May)


      _______________________________________________________
      SHIPS & WEAPONS
      • DRAKE CUTLASS BLACK
        Delayed due to Art requiring more time, and also some of our internal software being updated causing some down time. This has had an impact for the disciplines further down the pipeline.
        ETA is 16th June (was 26th May)

      • RSI URSA ROVER
        Delayed due to waiting on code support.
        ETA is 2nd June (was 26th May)
      Last edited: May 27, 2017
    8. Maki
      Maki
      Here is this weeks update to 3.0 schedule :)
      2nd of June, 2017


      _______________________________________________________
      PERSISTENT UNIVERSE CONTENT
      • SURFACE OUTPOSTS
        The new moons will also have outposts on their surface to explore.
        Feature Complete

      • SURFACE OUTPOSTS LIGHTING
        We have broken out the lighting tasks for the surface outposts into it’s own feature
        ETA is June 26th

      • MISSION GIVERS
        Date adjusted to continue to account for additional newly identified requirements
        ETA is 9th June (Delayed from 12th May)

      • DEBRIS FIELDS
        Feature Complete


      _______________________________________________________
      GAMEPLAY
      • ITEM 2.0 SHIP CONVERSION – PART 1
        Feature Complete

      • INSURANCE
        Network engineering and persistence work has progressed allowing us to move forward on this feature
        ETA is 9th June (Delayed from 5th May)
      • STAMINA
        All 3.0.0 tasks complete. This feature will be developed further for future releases.

      • DOORS & AIRLOCKS
        Delays on the tech side of this task have impacted the in-game implementation and caused the end date of this feature to move out.
        ETA is 22nd June (was 31st May)

      • CARGO
        Work on this is delayed due to a needed task from the Network Engineering team.
        ETA is 16th June (was 2nd June)

      • COMMODITIES
        Work on this is delayed due to waiting on a needed task from the Network Engineering team
        ETA is 9th June (Delayed from 19th May)

      • KIOSK SUPPORT
        ETA is 9th June (was 1nd June)

      • PERSISTENT DAMAGE, AMMO AND MISSILES
        Work on this is delayed due to waiting on a needed task from the Network Engineering team.
        ETA is 7th June (Delayed from 26th May)

      • INVENTORY SYSTEM SUPPORT
        Work on this is delayed due to a needed task from the Network Engineering team.
        ETA is 16th June (was 1nd June)

      • ROVER AND DRAGONFLY IN SHIPS
        Work on this is delayed due to needing ship physics to be altered to allow for vehicles to be placed inside
        ETA is 16th June (Delayed from 31th May)

      • IFCS PERFORMANCE IMPROVEMENTS
        Feature Complete


      _______________________________________________________
      CORE TECH
      • PLANETARY TECH
        Feature Complete

      • SOLAR SYSTEM TOOL
        Feature Complete


      _______________________________________________________
      UI
      • MISSION MANAGER APP
        Revised date based on updated completion date of the Kiosk UI. This work will be started after the Kiosk UI is complete.
        ETA is TBD (was 2nd June)

      • SHIP SELECTOR APP & INSURANCE CLAIM
        We are incorporating the Insurance Claim process, so we have one app that will serve two functions.
        ETA is 15th June (Delayed from 12th June)


      • MISSION BOARD APP
        ETA is TBD (was 1st June)

      • MOBIGLAS OVERHAUL
        The UI team doing an overhaul of the mobiGlas system so that it better reads what the gamecode is doing. This change will make the mobiGlas system easier to maintain for the UI team and has become a necessity as 3.0.0 work has progressed further.
        ETA is TBD (was 2nd June)


      _______________________________________________________
      AI
      • AI TURRETS
        The AI team encountered problems with the ship archetypes that required further support from the LA Engineering team. These issues are now solved, allowing the AI team to continue.
        ETA is 9th June (was 8st May)

      _______________________________________________________
      GRAPHICS
      • ENVIRONMENT PROBE
        This has been quite an in-depth task for the Graphics team whose work revealed a variety of unknown issues causing a delay.
        ETA is 9th June (was 2nd June)

      • VOLUMETRIC FOG
        Completion of required tasks are taking a bit more time than expected.
        ETA is 9th June (Delayed from 14th April)

      • ENGINE TRAILS & CONTRAILS
        Build issues and developer illness have had quite an impact on the delivery date for this work.
        ETA is 23rd June (Delayed from 28th April)


      _______________________________________________________
      BACKEND
      • No Changes

      _______________________________________________________
      NETWORK
      • NEW MESSAGE QUEUE
        The Network team have been working through bugs that have arisen with this work that has caused the completion date to slip out.
        ETA is 9th June (Delayed from 22nd May)

        PHYSICS SERIALIZATION
        Delayed due to Network needing to fix bugs that were blocking other departments from continuing their feature work.
        ETA is 9th June ((Delayed from 12nd May)


      _______________________________________________________
      SHIPS & WEAPONS

      • RSI URSA ROVER
        Delayed due to waiting on code support.
        ETA is 9th June ((Delayed from 26nd May)

      • BEHRING P8-SC
        Feature Complete

      • KLAUS AND WERNER GALLANT RIFLE
        Feature Complete
      Light Cavalry, Grevy and Redshift like this.
    9. Maki
      Maki
      Here is this weeks update to 3.0 schedule :)
      9th of June, 2017

      It's going to be a long one this week.
      First off, 3.0 has all new release dates. ranging from evocati to aim date for the live version.

      New release dates:
      Evocati 21th June - 7th July
      PTU 6th July - 20th July
      Release 21th July - 27th July
      _______________________________________________________
      PERSISTENT UNIVERSE CONTENT
      • MISSION GIVERS
        Since this mechanic is setup with new technology that is still being developed, this delay is to ensure that our high quality bar is maintained and that our designers are able to properly implement the mission givers.
        ETA is 30th June (Delayed from 12th May)

      • DERELICT SHIPS
        To improve the immersive experience for players in 3.0.0, some additional art tasks were highlighted during a review to accommodate greater utilization of the derelicts’ mission flow
        ETA is 16th June (Delayed from 26th May)


      _______________________________________________________
      GAMEPLAY
      • PICK UP & CARRY
        We have decided to make further improvements to this system that will have better gameplay implications, such as interacting with cargo that is in a ZeroG environment.
        ETA is 26th June (Delayed from 25th May)

      • INSURANCE
        Changes to netcode and persistence resulted in delays to this work
        ETA is 23rd June (Delayed from 5th May)

      • CARGO
        Work on this is delayed due to a needed task from the Network Engineering team.
        ETA is 19th June (Delayed from 2nd June)

      • COMMODITIES
        Integrating commodities with the shop services for buying and selling from ship cargo has added additional tasks
        ETA is 23rd June (Delayed from 19th May)
      • KIOSK SUPPORT
        Delayed to offer the player additional functionality within Kiosks for 3.0.0
        ETA is 23rd June (Delayed from 1th June)
      • PERSISTENT DAMAGE, AMMO AND MISSILES
        Feature Complete
      • REPAIR
        Critical fault needs to be fixed in the repair system
        ETA is 16th June (was Feature Complete)
      • NEW | HINT SYSTEM
        We have decided to include a first iteration of in-game hints to help new players acclimate to the various complex gameplay mechanics in Star Citizen. This is a feature we have worked on in the background and until this week, were unsure if it would be ready in time for 3.0.0. As work on this has progressed better than expected, we have made the decision to include this feature for 3.0.0
        ETA is 30th June


      _______________________________________________________
      CORE TECH
      • ENTITY UPDATE COMPONENT SCHEDULER
        Intended work on this feature will extend past 3.0.0. This feature will extend past 3.0.0 as the work is ongoing, and continual improvements will be made in the run up to 3.0.0 release.
        ETA is 30th June (Delayed from 31th May)
      • ENTITY OWNER MANAGER
        Feature on hold temporarily due to network system persistence dependencies.
        ETA is 12th June (Delayed from 29th May)


      _______________________________________________________
      UI
      • KIOSK UI
        Delayed to offer the player additional functionality within Kiosks for 3.0.0
        ETA is 23rd June (Delayed from 4th May)
      • ITEM 2.0 MULTI FUNCTION DISPLAYS
        Delayed after a recent review where additional work has been brought forward to 3.0.0 to ensure players have more control over their ships
        ETA is 27th June (Delayed from 26th May)
      • CHARACTER CUSTOMIZATION
        Character customization has been delayed due to the additional work that Engineering needed to address for StarMap.
        ETA is 4th July (Delayed from 31th May)
      • PERSONAL MANAGER APP
        Starting work for the Personal Manager App was delayed because of additional engineering work for the StarMap.
        ETA is 21st June (Delayed from 23rd May)
      • MISSION MANAGER APP
        Mission Manager has been delayed in order to provide additional control to players for 3.0.0.
        ETA is 21st June (Delayed from 16th May)
      • CARGO MANIFEST APP
        Cargo has been delayed in order to create some portable filtering selections that can be used across kiosks, cargo and inventory.
        ETA is 19th June (Delayed from 1th June)
      • VEHICLE CUSTOMIZER APP
        Delayed due to the additional work needed for the StarMap.
        ETA is 6th July (Delayed from 28th June)
      • SHIP SELECTOR APP & INSURANCE CLAIM
        Ship selector and insurance has been re-prioritized within the schedule to accurately reflect the intended goals of the UI team
        ETA is 3rd July (Delayed from 12th June)
      • HEAVY ARMOR FOR STAR MARINE
        Feature Complete
      • INVENTORY SYSTEM
        Inventory has been delayed in order to create some portable filtering selections that can be used across kiosks, cargo and inventory.
        ETA is 19th June (Delayed from 2nd June)
      • MISSION BOARD APP
        Mission Board has been delayed in order to support some additional features.
        ETA is 21st June (Delayed from 1st June)
      • STARMAP APP
        After a recent review, additional art and engineering tasks have been called out to ensure the StarMap is as polished as it can be for 3.0.0.
        ETA is 26th June (Delayed from 12th May)
      • MOBIGLAS OVERHAUL
        mobiGlas overhaul has been re-prioritized within the schedule in order to accurately reflect the intended planned work following a recent review.
        ETA is 12th June (Delayed from 6th June)
      • NEW | COMMS SYSTEM UI
        We are adding the initial implementation of the Comms System in to 3.0.0 which will allow players to hail in order to request landing while at the various space stations in the PU.
        ETA is 30th June


      _______________________________________________________
      AI
      • MISSION SYSTEM
        Bugfixing issues in the mission system have caused this date to move out
        ETA is 30th June (Delayed from 31th May)
      • AI TURRETS
        The issues that the AI team were having with the ship archetypes have now been fixed. Unfortunately, more issues have arisen that are stopping further progress being made. These new issues have been divided between AI Engineering and the LA Engineering team.
        ETA is 23rd June (Delayed from 8th May)

      _______________________________________________________
      GRAPHICS
      • RENDER TO TEXTURE
        This has moved out due to additional needs to the feature in order to achieve our 3.0.0 goals.
        ETA is 29th June (Delayed from 24th May)
      • ENVIRONMENT PROBE
        Feature Complete
      • NEW | ASTEROID PHYSICS
        We are making the switch to move the asteroid system to the new “Physics on Demand” system to allow the server and clients to dynamically create and simulate any portion of the asteroid field rather than just the area near the player.
        ETA is 19th June
      • NEW | EXPOSURE IMPROVEMENTS
        We are adding support for peripheral vision to be taken into account, not just what is onscreen. This will avoid situations when looking into a space when there is something very bright (such as a planet surface so space station) just off screen.
        ETA is 26th June


      _______________________________________________________
      BACKEND
      • SOLAR SYSTEM SHOP SERVICE
        During a recent review, some additional work was highlighted that could be achieved for 3.0.0
        ETA is 16th June (was Feature Complete)
      • SOLAR SYSTEM MISSION SERVICE V1 “MISSION BROKER”
        We are making making further improvements to the Mission Broker and how it ties in to the Mission System to further aid the player experience and make the missions flow better for the player.
        ETA is 28th June (Delayed from 12th May)

      _______________________________________________________
      NETWORK
      • NEW MESSAGE QUEUE
        There were also some bugs we felt critical enough to sort out before this feature could enter the build, so this feature was delayed until the additional work is done to ensure the absolute smoothest integration into the game.
        ETA is 14th June (Delayed from 22nd May)
      • PHYSICS SERIALIZATION
        This feature has been delayed due to the complexity of integration with our current system
        ETA is 20th June (Delayed from 12nd May)


      _______________________________________________________
      SHIPS & WEAPONS
      • RSI URSA ROVER
        Additional tech art and code time required due to support smooth interaction with the Constellation Aquila
        ETA is 16th June (Delayed from 26nd May)

      • ARROWHEAD SNIPER RIFLE
        The review for this weapons has brought up some additional issues to solve
        ETA is 16th June (Delayed from 18th May)
      Last edited: Jun 10, 2017
    10. Maki
      Maki
      Here is this weeks update to 3.0 schedule :)
      16th of June, 2017


      Alot shorter this week. Maybe we are on the right track?
      _______________________________________________________
      PERSISTENT UNIVERSE CONTENT
      • BASIC DERELICT SHIPS
        Feature Complete

      • NEW | INHABITED DERELICT SHIP SITES
        The Ship Art team is aiming to create another set of Derelict ships to be used in the Persistent Universe. These exploration rewards will appear to have been used as shelter by somebody rather than just being empty. Unfortunately, we’re still working on AI functioning on the planet surface, so they will looked lived in, but uninhabited. For now…
        ETA is 30th June


      _______________________________________________________
      GAMEPLAY
      • PLAYER MANNED TURRETS
        Feature Complete
      • REPAIR
        Code Complete Bugfixing to follow as needed.
      • ROVER AND DRAGONFLY IN SHIPS
        The conversion to the Item 2.0 ships and how they work has introduced unforeseen issues with their physics. This will require a combination of Tech Design and Physics code to address the situation.
        ETA is 27th June (Delayed from 31th May)


      _______________________________________________________
      CORE TECH
      • no changes


      _______________________________________________________
      UI
      • MOBIGLAS OVERHAUL
        Feature Complete


      _______________________________________________________
      AI
      • no changes

      _______________________________________________________
      GRAPHICS
      • ASTEROID PHYSICS
        There has been a slight delay in the start date for this feature, which has consequently pushed out the end date. The delay was due to the Graphics team integrating a new piece of debugging software that will help the team investigating GPU crashes, something that has been greatly needed.
        ETA is 23rd June (was 19th June)
      • EXPOSURE IMPROVEMENTS
        The task has been delayed as a result of the Asteroid Physics being delayed.
        ETA is 30th June (was 26th June)


      _______________________________________________________
      BACKEND
      • DIFFUSION SUBSET FOR 3.0.0
        Feature Complete
      • SOLAR SYSTEM SHOP SERVICE
        During a recent review, some additional work was highlighted that could be achieved for 3.0.0
        ETA is 23rd June (was 16th June)

      _______________________________________________________
      NETWORK
      • NEW MESSAGE QUEUE
        There have been a number of issues supporting the old aspect system and bugs related to the integration of this functionality. QA is currently performing tests to find any further issues.

      • ETA date was 14th June (Delayed from 22nd May)
        Date now removed from the schedule report.


      _______________________________________________________
      SHIPS & WEAPONS
      • DRAKE CUTLASS BLACK
        Feature Complete
      • RSI URSA ROVER
        Feature Complete
      • ARROWHEAD SNIPER RIFLE
        Feature Complete Some minor polish remains.
      • KSAR DEVASTATOR-12 SHOTGUN
        Feature Complete Some minor polish remains.
      Light Cavalry and Grevy like this.
    11. Redshift
      Redshift
      Overall, it looks like it's getting very close to an Evocati release. I'm curious if we'll see an extra ship added since those are progressing pretty darn fast.. like the Terrapin or Razor
      Light Cavalry and Denikus like this.
    12. Maki
      Maki
      Here is this weeks update to 3.0 schedule :)
      23rd of June, 2017

      They have made some changes to the shedule text. to now cover more color to make it easier to see changes. yey!
      Release date all across the boards, delayed again, we are now into august.
      Gamescon anyone?

      evocati 6th July
      PTU 24th July
      Release 4th - 10th August

      _______________________________________________________
      PERSISTENT UNIVERSE CONTENT
      • - no changes

      _______________________________________________________
      GAMEPLAY
      • ITEM 2.0 SHIP CONVERSION – PART 2
        Single seat ships reached feature complete today (23rd June), but Multi-Crew ships will take us into next Friday.
        ETA is 30th June (was 23rd June)
      • INSURANCE
        Integration with the shopping service has taken longer than expected on the game code side.
        ETA is 26th June (Delayed from 5th May)
      • DOORS & AIRLOCKS
        During the implementation of the new doors and airlocks, we found new bugs that have held up the completion to full conversion. Many locations now have newly updated doors, but the airlocks require a little more time to finish properly.
        ETA is 30th June (Delayed from 31th May)

        CARGO
        Additional time needed for final integration with the shopping and inventory service.
        ETA is 26th June (Delayed from 2nd June)

        COMMODITIES
        Feature Complete

        KIOSK SUPPORT
        Integrating the game code with the backend service created some bugs which have caused a slight delay in the completion time of this feature.
        ETA is 26th June (Delayed from 1th June)

        INVENTORY SYSTEM SUPPORT
        Date will remain connected to the progress of the UI team’s work on the inventory.
        ETA is 3rd July (Delayed from 1th June)


      _______________________________________________________
      CORE TECH
      • ENTITY OWNER MANAGER
        Additional time still needed for final integration with comms system and persistence spawning.
        ETA is 28th June (Delayed from 29th May)

      _______________________________________________________
      UI
      • KIOSK UI
        Feature Complete
      • ITEM 2.0 MULTI FUNCTION DISPLAYS
        Impacted due to bugs on 2D radar which blocked progress on this feature.
        ETA is 29th June (Delayed from 26th May)
      • CHARACTER CUSTOMIZATION
        Delayed due to unforeseen shortage in resources.
        ETA is 17th July (Delayed from 31th May)
      • MISSION MANAGER APP
        Feature Complete. Bug fixing in progress
      • CARGO MANIFEST APP
        Delayed due to additional scripting tasks for displaying 3D items which can’t be started until priority bugs are resolved.
        ETA is 3rd July (Delayed from 1th June)
      • VEHICLE CUSTOMIZER APP
        Delayed due to unforeseen shortage in resources.
        ETA is 13th July (Delayed from 28th June)
      • SHIP SELECTOR APP & INSURANCE CLAIM
        Slight delay due to shifting resources to address other tasks.
        ETA is 5th July (Delayed from 12th June)
      • INVENTORY SYSTEM
        Delayed due to team focusing on Starmap polish.
        ETA is 3rd July (Delayed from 2nd June)
      • MISSION BOARD APP
        Feature Complete
      • STARMAP APP
        To achieve Feature Complete, we’ve prioritized this task and pulled other team members to provide support
        ETA is 29th June (Delayed from 12th May)
      • COMMS SYSTEM UI
        Delayed due to knock-on effect of Character Customization and 3D item display work.
        ETA is 10th July (Delayed from 30th June)


      _______________________________________________________
      AI
      • AI TURRETS
        Feature Complete

      _______________________________________________________
      GRAPHICS
      • ENGINE TRAILS & CONTRAILS
        Further items of polish have been requested, as well as needing some engineering support to fix bugs with the trails sometimes not appearing from the correct locations on the ships. This has pushed the completion date out slightly
        ETA is 27th June (Delayed from 28th April)
      • ASTEROID PHYSICS
        As this work has progressed, we identified some dependencies for the AI and Physics systems, so the date for this feature is moving out slightly to ensure these dependencies are properly accounted for in the development of this feature.
        Impacted slightly by knock-on delays from bugfixing other issues.
        ETA is 28th June (Delayed from 19th June)
      • EXPOSURE IMPROVEMENTS
        As other work progressed, we gained insight into this task which made the completion much more straight forward, allowing the improvements to be made earlier than anticipated.
        Feature Complete.


      _______________________________________________________
      BACKEND
      • SOLAR SYSTEM SHOP SERVICE
        Feature Complete

      _______________________________________________________
      NETWORK
      • NEW MESSAGE QUEUE
        Feature Complete
      • PHYSICS SERIALIZATION
        The Network team have been delayed on this feature due to a few blocker bugs affecting landing and walking around on planets. However, the work done on those bugs provided some very useful information that has served to inform the remaining work needed on this feature.
        ETA is 30th June (Delayed from 12nd May)

      • PERSISTENT DATA REFACTOR
        Code Complete for 3.0.0


      _______________________________________________________
      SHIPS & WEAPONS
      • - no changes
      Redshift and Light Cavalry like this.
    13. Maki
      Maki
      Here is this weeks update to 3.0 schedule :)
      8th of July, 2017

      Release date all across the boards, delayed again, we are now into late august. starting to look at september.
      Gamescon anyone?

      evocati 20th july (prev 6th july)
      PTU 7th August (prev 24th July)
      Release 21th August (prev 4th august)

      _______________________________________________________
      PERSISTENT UNIVERSE CONTENT
      • SURFACE OUTPOSTS LIGHTING
        Feature Complete
      • MISSION GIVERS
        ETA is 14th July (Delayed from 12th May)
      • INHABITED DERELICT SHIP SITES
        Feature Complete
      • DELAMAR / LEVSKI (STRETCH GOAL)
        There are currently issues with the room system markup that need to be revisited by the Design team to be fixed.
        ETA is 14th July (Delayed from 1st June)

      _______________________________________________________
      GAMEPLAY
      • PICK UP & CARRY
        Feature Complete
      • ITEM 2.0 SHIP CONVERSION – PART 2
        Feature Complete. Bug fixing in progress.
      • INSURANCE
        Code Complete. Now supporting bugfixing
      • DOORS & AIRLOCKS
        Feature Complete for 3.0.0. Bugfixing in progress.
      • CARGO
        Code Complete. Now supporting bugfixing.
      • COMMODITIES
        Feature Complete
      • KIOSK SUPPORT
        Code Complete. Now supporting bugfixing
      • INVENTORY SYSTEM SUPPORT
        Date will remain connected to the UI team’s progress on the inventory.
        ETA is 14th July (Delayed from 1st June)
      • ROVER AND DRAGONFLY IN SHIPS
        ETA is 12th July (Delayed from 31th May)
      • HINT SYSTEM
        Feature Complete for 3.0.0. Bugfixing & polish in progress.


      _______________________________________________________
      CORE TECH
      • ENTITY UPDATE COMPONENT SCHEDULER
        The LA Engineering team is currently busy supporting the item 2.0 ship conversion and the UI team with the implementation of their features, their support is required for this particular bug so we had to wait until they were available, resulting in a delay.
        ETA is 14th July (Delayed from 31th May)
      • ENTITY OWNER MANAGER
        LA Engineering has identified additional tasks needed to support persistence and netcode.
        ETA is 14th July (Delayed from 29th May)

      _______________________________________________________
      UI
      • KIOSK UI
        Feature Complete
      • ITEM 2.0 MULTI FUNCTION DISPLAYS
        The code side of this is now complete and is now down to UI Art to implement.
        ETA is 11th July (Delayed from 26th May)
      • FIELD OF VIEW SLIDER
        Feature Complete
      • CHARACTER CUSTOMIZATION
        Delayed due to team’s focus on priority tasks for internal milestone review.
        ETA is 25th July (Delayed from 31th May)
      • PERSONAL MANAGER APP
        Further polish work is needed to implement a profile selection and create a pop-up to select between loadout slots, but requires a little more time to complete.
        ETA is 10th July (Delayed from 23rd May)
      • MISSION MANAGER APP
        Feature Complete. Bug fixing in progress
      • CARGO MANIFEST APP
        Delayed due to team’s focus on priority tasks for internal milestone review.
        ETA is 14th July (Delayed from 1th June)
      • VEHICLE CUSTOMIZER APP
        Delayed due to team’s focus on priority tasks for internal milestone review, specifically the Hint System.
        ETA is 27th July (Delayed from 28th June)
      • SHIP SELECTOR APP & INSURANCE CLAIM
        Delayed due to team’s focus polishing the mission manager.
        ETA is 19th July (Delayed from 12th June)
      • INVENTORY SYSTEM
        Delayed due to team focusing on this week’s milestone review.
        ETA is 14th July (Delayed from 2nd June)
      • MISSION BOARD APP
        Feature Complete
      • STARMAP APP
        The UI team have now broken down the feedback from last week’s review and adjusted their estimate.
        ETA is 18th July (Delayed from 12th May)
      • COMMS SYSTEM UI
        Delayed due to knock-on effect of the delay to the inventory system work.
        ETA is 25th July (Delayed from 30th June)


      _______________________________________________________
      AI
      • MISSION SYSTEM
        Some bugs are blocking completion of the mission system which the AI team requires support from the LA Engineering department to resolve. However, LA Engineering are currently closing out their remaining tasks for milestone reviews before they are able to provide support for this.
        ETA is 19th July (Delayed from 31th May)
      • AI TURRETS
        Feature Complete

      _______________________________________________________
      GRAPHICS
      • RENDER TO TEXTURE
        Additional requirements were discovered in development that were not originally apparent, but are required for building a robust and scale-able system for the future.
        ETA is 27th July (Delayed from 24th May)
      • ENGINE TRAILS & CONTRAILS
        Feature Complete
      • ASTEROID PHYSICS
        * Feature Complete
      • EXPOSURE IMPROVEMENTS
        Feature Complete.


      _______________________________________________________
      BACKEND
      • SOLAR SYSTEM SHOP SERVICE
        Feature Complete
      • SOLAR SYSTEM MISSION SERVICE V1 “MISSION BROKER”
        Feature Complete

      _______________________________________________________
      NETWORK
      • NEW MESSAGE QUEUE
        Feature Complete
      • PHYSICS SERIALIZATION
        Code Complete. Bug fixing in progress.
      • PERSISTENT DATA REFACTOR
        Code Complete for 3.0.0


      _______________________________________________________
      SHIPS & WEAPONS
      • - no changes
      Light Cavalry and Redshift like this.
    14. Light Cavalry
      Light Cavalry
      As always, thanks for the updates!
    15. Clockwork
      Clockwork
      thanks for the update, the delay for gamescom was to be expected
    16. Denikus
      Denikus
      Yeah, in the latest bugsmashers, there was a screencap that showed them working on 3.0 press demo. Seems gamescom is now their focus, for better or worse. I expect we won't touch it for about two weeks after.
    17. Maki
      Maki
      Here is this weeks update to 3.0 schedule :)
      14th of July, 2017

      no changes to the dates. did check the gamescon date.
      Gamescon starts at 22nd of August. (release date 21th of August)

      evocati 20th july (prev 6th july)
      PTU 7th August (prev 24th July)
      Release 21th August (prev 4th august)

      _______________________________________________________
      PERSISTENT UNIVERSE CONTENT
      • no changes
      _______________________________________________________
      GAMEPLAY
      • INVENTORY SYSTEM SUPPORT
        Date will remain connected to the UI team’s progress on the inventory.
        ETA is 20th July (Delayed from 1st June)


      _______________________________________________________
      CORE TECH
      • ENTITY OWNER MANAGER
        LA Engineering has identified additional tasks needed to support persistence and netcode.
        ETA is 20th July (Delayed from 29th May)

      _______________________________________________________
      UI
      • ITEM 2.0 MULTI FUNCTION DISPLAYS
        UI have been implementing these screens while supporting other features, so QA can test each area as soon as possible. While this benefits us from a testing point of view, it has resulted in an overall delay in completion.
        ETA is 18th July (Delayed from 26th May)
      • PERSONAL MANAGER APP
        Feature Complete Bug Fixing in progress. (Delayed from 23rd May)
      • CARGO MANIFEST APP
        Delayed due to team’s focus on priority tasks for internal milestone review.
        ETA is 20th July (Delayed from 1th June)
      • INVENTORY SYSTEM
        Progress has been affected due to the work on the Search Feature.
        ETA is 20th July (Delayed from 2nd June)


      _______________________________________________________
      AI
      • MISSION SYSTEM
        We are continuing to build on the mission system AI in order for design to implement more missions for inclusion in 3.0.0
        ETA is 24th July (Delayed from 31th May)

      _______________________________________________________
      GRAPHICS
      • RENDER TO TEXTURE
        This system is still in progress, but due to its overall size and some of the other features for 3.0.0 that require Render to Texture, teams are using the system as soon as they are able, which means that Render to Texture is requiring bug fixing support while it’s being developed which results in further delays of the system as a whole. The date below does also take dedicated bug fixing time into account.
        ETA is 10th August (Delayed from 24th May)


      _______________________________________________________
      BACKEND
      • no changes - everything is Feature Complete

      _______________________________________________________
      NETWORK
      • no changes - everything is Feature Complete


      _______________________________________________________
      SHIPS & WEAPONS
      • NEW | RSI AURORA
        This is an updated version of the Aurora. We previously didn’t think that we would have the time to complete this rework for 3.0.0, however, with the movement of our release dates we are now able to include this rework with 3.0.0.
        ETA is 21st July

      • NEW | KLAUS AND WERNER ARCLIGHT PISTOL
        Rework of the legacy weapon.
        With the moving of our release date, this weapon rework has been signed off to be included for the 3.0.0 release.
        Feature Complete
      • NEW | GEMINI L86 PISTOL
        Rework of the legacy weapon.
        With the moving of our release date, this weapon rework has been signed off to be included for the 3.0.0 release.
        ETA is 28th July
      • NEW | BEHRING P4-AR
        Rework of the legacy weapon.
        With the moving of our release date, this weapon rework has been signed off to be included for the 3.0.0 release.
        ETA is 19th July
      Redshift likes this.
    18. Redshift
      Redshift
      Boy, the UI team is taking a beating. It's like the bulk of the company is bearing down on their work and it's causing havoc. I have to wonder what's going on because much of it seems to be problems with what they are doing and not the level of work, aka quality is not up to par. Nice of them to toss in weapons and ships though with the release date move, I still think the Razor is the surprise release.
    19. Maki
      Maki
      so acording to the dates. the Avocati should start thire testing today.
      Let's hope thats true!
    20. Denikus
      Denikus
      Well, this is the first day of the "start date window" if I'm not mistaken.