Last night, Chris Roberts spent 30 minutes answering user questions in the Kickstarter forum. Given the intro comments, I believe Chris will make time weekly to respond to user’s questions.
What we learned last night:
- Chris plans on implementing his own controlled servers to improve latency and prevent cheating (at least for people who don’t want to cheat). It is more expensive, but provides a better experience.
- There will be a maximum velocity on ship speed for gameplay reasons.
- There will be nose art! (We can hope there will be full ship art.)
- He plans to implement an auto-pilot system between points of interest because otherwise the vastness of space would make it “very boring”. He may implement the ability to fly from one jump point to another without using autopilot, but it would only be for the die-hard realists.
- The computer AI will be able to run your turrets, but won’t fly your fighter tender. You will either need to set the big ship to autopilot turn on the turrets and jump in your fighter, or have a friend take the helm for you. He is not ruling out an option to implement autopilot at a later date, but it is not available at the moment.
- You will see physical damage to ships. He plans on allowing parts to break and fly off when they are damaged.
- There will be sub-stretch goals coming in the next few days (between the $2 and $3 million mark and above).
- Chris outlined the details of an instance. Quoted here: “An instance is a server run battle of players (maximum not determined yet but will be at least as much as BF3 and hopefully a lot more). We dynamically create these based on different player's locations and travel in the universe, so that when players that would be in conflict (or hostile NPCs) cross paths we have a battle instance to put them into to resolve the combat before letting them continue on their way.. The persistent universe server keeps tracks of all the players locations and assets and dynamically "match makes" these battles.”
- Chris talked about the site security: “All the payment stuff is handled away from our site (via Paypal, Amazon or Stripe, which is how we manage the credit card stuff). We don't keep financial data or CC numbers on our site. The most we keep is your email address and name. Having said that we recognize that even the email addresses are sensitive so we will be upping our security on this over the coming weeks - moving to https and such.”
- You will be able to buy and defend your own bases, possibly take over bases as well. However, he is trying to work out a system where you would not lose your base just because you are offline.
- He would love to bring Chris Hamil back to do some of the voice work, and it is a plan for him to come back if they hit their stretch goal.
- Chris gave details of his rig, and even I am envious: “My dev machine is self built and is Thermaltake GT10 case, with a Asus x79 Pro motherboard, a overclocked Intel 3960x, 32 GB of Corsair Vengeance memory, 256GB SSD system drive and a 2TB data drive with two GTX680 SC+ in SLI.”
- All the HUDs and targeting components will be modular and enhanceable.
- The miner will not be left out of the game. He wants to build in allowing for mining and resource collection for the trader/industrialist.
- Chris will be doing a Reddit AMA today at 10 AM PST, so keep your eye out!