Systems United Navy
The Official Systems United Navy Forums for the Star Citizen Organization.
Hurricane Matthew Relief EffortsHey @Servicemen! Light Cavalry, your friendly neighborhood Ombudsman here. I just got back to my home after having evacuated due to the unprecedented Hurricane Matthew that impacted the Carribean and the Southeast United States. I was lucky that other than some minor flooding, my home was undamaged and everything was fine. However, many people, particularly in Haiti, lost their lives, family members, their homes, and their livelihoods to this natural disaster....
Star Citizen Alpha 2.5 Is Going Live!Get ready to download, the devs just announced that 2.5 will be going is live today! 2.5 is a patch that’s concentrating once again on the expansion of new playable content including: [LIST] A new base for the nefarious denizens of the verse called GrimHEX which is located in the Yela asteroid field. This base will function as a spawn point for players that enter Crusader with outlaw wanted level. With this comes a new line of clothing options which cater to the rougher/punk...
Star Citizen Alpha 2.4 HypeStar Citizen 2.4 Is out now! I'm sure I'm not the only one hyped about 2.4 but it adds persistence, currency, buyable weapons, armour, clothes, and etc, as well as enhanced missions, a flyable starfarer, and a hangar ready reliant. [spoiler=Patch Notes] New Features Star Systems: ArcCorp After months of construction, the Casaba Shopping Outlet has opened up on...
Star Citizen Alpha 2.2 Is Live!Star Citizen Alpha 2.2 is Live! Here is a link to the patch notes. https://robertsspaceindustries.com/comm-link//15211-Star-Citizen-Alpha-220 [From here on are details from Light Cavalry] Thanks for catching this @Pulveris! Most notable additions are the sabre is flyable, the Xi'an Scout is in the hangar, the physicalized EVA system, and the addition of a bounty/wanted system around crusader. ...
Star Citizen Alpha 2.1 Is LiveVersion 2.1 of Star Citizen is now released to live! Start your patchers! Some big changes that jumped out at me were Vanguard is flyable Freelancer is flyable Saber is hangar-ready Million Mile High Club ready for those who have one (@Xasper) Lots of optimization server side and client side In addition, the Vanguard and Saber...
2.0.0 IS LIVE!@Servicemen (with @Firefox14x 's permission) Star Citizen Alpha 2.0.0 is live! See the trailer! Full details below [spoiler=Details:] Greetings Citizens, Star Citizen Alpha 2.0 is here! Today, we are proud to make the next major step in Star Citizen’s evolution available to all...
SUNSPOT #62: November Livestream EditionOkay, so unlike the total and absolute void we got last week (I picked a good week to forget to post something), today was absolutely chock full of information. Unlike a normal SUNSPOT, I don't really think things can be divided up the normal way, so I'm just going to be posting things from beginning to end in one concise spot. This way you can look here and get all your jollies in...
SUNSPOT #61: October 31st to November 7thApologies for the tardiness. We've entered crunch time at work because it's the wonderful 'holiday season' already, so my free time is at a premium. Even moreso because we're short 2 people that we normally have this time of year. Add that to my increasing disinterest about Star Citizen on a micro level. It's not a bad thing, at least I don't think so, but I've been following this...
SUNSPOT #60: October 24th to 31stGreetings one and all, to another weekly update. With patch 1.3 having dropped last week, now all eyes are on Alpha 2, and what that will bring. We keep getting teased with nice updates about what is upcoming, but as to when we will see it (live or PTU) is as usual anyone's guess. Sorry this is a bit later than usual in posting, had other stuff to do today that I wasn't expecting...
SUNSPOT #59: October 17th to 24thHello everybodyyyy... There isn't a lot to announce, because Alpha 1.3 has arrived. So everybody should probably be playing that, while anticipating Alpha 2. Supposedly a lot of the new damage states are in for some of the older ships, or so I've read/heard? What happened this week anyway, you ask? To be completely honest, there was only one standout item this week that isn't...
Hello once again, all you happy people out there in SUNSPOT-reading land.
I think I can say that we have officially entered zombie mode right now. Just sort-of shuffling along while we wait for the next big release, 1.2. Otherwise known as Star Marine. Running about a month behind the initial estimate and getting bored with Arena Commander, the slowdown is starting to take its toll, even on the most dedicated.
Until we actually get Star Marine to fiddle around with, there is pretty much another week of fluff content. With Sandi being in London doing the shoot for SQ42, we're not even getting any good sneak peek images to look at.
Well, about all I can do is summarize the stuff we got, and since information is starting to repeat week after week more often, I feel like the stuff I bring here becomes less and less as well (even if it isn't really the case).
Sorry this is coming late. I've been out and about doing things all day today and only recently had time to sit down, grab a bite to eat for dinner, and now do this. So I apologize in advance for it sort of being the 'quick and dirty' version of SUNSPOT that doesn't have a bunch of detail or flavorful commentary.
I'm just really tired, but I want to get it out there before I crash.
First thing on the agenda - SC Alpha 1.1.2 is out. Loading times are absolutely wonderful now, so woohoo, and there is the first bit of NPC interaction, along with the training session. It will keep you occupied for twenty minutes minimum before you wait for the next patch.
Running through everything else...
Bugsmashers got its first standalone video. Congrats Mark Abent, well deserved....
I will kick off this episode of SUNSPOT by stating a simple truth: There was a lot of 'stuff' this week. Yes, stuff.
Nothing quite as knock-your-socks-off as saying 'Oh, wow, the FPS module has finally arrived!', but it's not difficult to tell that it is inching towards release. At least it is hoped as much, and the current version up on the test servers (1.1.2) shows that a rather sudden leap has been made with load times.
In other words, loading times that used to take long minutes are now taking a handful of seconds. We can only hope that remains consistent throughout future patches.
So what else is there to talk about? Well, the Hull series hit at the end of last week, so that's a rather obvious one. Instead of only one ship, we get five new ones to pick from, the A through E. The sale ends this weekend, so if you're interested in one with LTI it's now or...
The PTU for patch 1.1.2 is now available. The primary function of this patch is to introduce a tutorial mode, alongside various other bugfixes and framework setting the stage for the relase of the FPS module, which is supposed to be slated for the next patch, patch 1.2.
Star Citizen Patch v1.1.2
This release contains the tutorial section of Arena Commander! Please be sure to report any issues found within it!
Arena Commander Module
- Added a flight tutorial to the game
- Added a conversation system that allows NPCs to detect a character's location and initiate dialogue
- Added backend functionality for game events to disable and enable specific ship controls and ship systems
- Added an in-hangar flight system for usage in the tutorial
- Added animation to the thruster irises on the Cutlass...
Well, I know some people are really happy.
*cough* Sawyer *cough*
The Hull series has finally arrived, and it has done so with quite the bang. It's a dedicated hauler, so don't think that you're going to be doing any bang-bang shoot-em-up while you're flying it. That does mean, though, that we'll likely be seeing a lot of them for escort jobs and the like.
Not only did we get the Hull series reveal, but we also got an in-depth look at the new cargo system, and the switch over to 'Standard Cargo Units'. There is a whole heckuva lot of stuff going on with cargo as it relates to the player avatar, not to mention the way 'grabby hands' will work.
Other than the two items above, there wasn't really anything else that stood out this week. Still no public...
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